About Space Invaders
Designed by Tomohiro Nishikado and manufactured by Taito in 1978, Space Invaders was one of the earliest shooting games and the defining trailblazer of the golden age of arcade video games. Defend the planet by eliminating rows of descending alien invaders before they touch down on Earth.
Tactical Defense Guidance
Carve Columns
Eliminate entire vertical columns of aliens to widen the horizontal distance they must travel, buying valuable extra time before they step downward.
Bunker Preservation
Shoot from behind the edges of bunkers. Peeking out to shoot and ducking back behind cover prevents alien missiles from penetrating your cannon.
Sniping the UFO
The red mothership awards 200 points upon impact. Always keep an eye on the top lane when you hear the alert.
Frequently Asked Questions
Why do aliens move faster as their numbers dwindle?
In the original 1978 game, the Intel 8080 processor took less time to render fewer sprites, naturally speeding up gameplay. This classic mechanic is faithfully replicated here.
Do defense bunkers last forever?
No. Bunkers have 4 hit points and slowly degrade with every laser impact (both from your own fire and from alien bombs).
What happens when I destroy all aliens in a wave?
A new wave instantly deploys with faster starting descent speeds and increased alien bombardment rates.